FAQ
FAQ
Is this a real physics engine?
It's a lightweight approximation built with Verlet integration and distance constraints. Each line becomes a chain of evenly spaced points that collide with each other, the fixed walls and the edges. Very fast lines or narrow gaps can occasionally let lines pass through each other.
I drew a circle but it squished out of shape.
Choose the Rigid material and draw it again. Extra diagonal links help it keep its shape. If the start and end of your stroke are close together, it closes into a loop. Floppy behaves like a piece of string.
Will it slow down if I draw a lot?
Once falling lines pass 1,800 points, the oldest lines are removed automatically. The simulation rests when everything stops moving and pauses when the tab is hidden or the pad is scrolled out of view.
Can I save my drawing?
There's no option to save the drawing as a file. Only your settings, such as pen color, thickness, material, bounciness and gravity, are saved in this browser.